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Old Jan 02, 2008, 07:16 PM // 19:16   #121
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Let's see...

1. Require the character to be level 20.
2. Require to make missions and quests in the correct order (get to Crystal desert by boat if you want, but won't b able to ascend there if you don't make all previous missions starting from The Wall if you are from Prophecies and D'Alessio Seaboard if you are not)

Why to require that? Because if you have ascended in Factions, it's fair to let you travel instantly to the Temple of the Ages and join a party to go to the Fissure, an getting to the elites should not be a problem, and 'I need help to vanquish here can you come?' should be answered with a 'yes, sure'.

But skipping missions and primary quests should NEVER be allowed. Never. Ever.

Want to go to the Ember camp to buy skills? Fine, as long as other character has been there before. Want to skip all missions from Zen Daijun to Inner Sanctum? No. Make them all, they are 'the main thing to do' in PvE.

It's fair to let a player make a quest in a far away place, it's not fair to let people enter missions without matching the prerequisites, and the prerequisites should not be 'gettting there', but 'making the previous missions'.
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Old Jan 02, 2008, 07:39 PM // 19:39   #122
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Quote:
Originally Posted by MithranArkanere
Let's see...

1. Require the character to be level 20.
2. Require to make missions and quests in the correct order (get to Crystal desert by boat if you want, but won't b able to ascend there if you don't make all previous missions starting from The Wall if you are from Prophecies and D'Alessio Seaboard if you are not)

Why to require that? Because if you have ascended in Factions, it's fair to let you travel instantly to the Temple of the Ages and join a party to go to the Fissure, an getting to the elites should not be a problem, and 'I need help to vanquish here can you come?' should be answered with a 'yes, sure'.

But skipping missions and primary quests should NEVER be allowed. Never. Ever.

Want to go to the Ember camp to buy skills? Fine, as long as other character has been there before. Want to skip all missions from Zen Daijun to Inner Sanctum? No. Make them all, they are 'the main thing to do' in PvE.

It's fair to let a player make a quest in a far away place, it's not fair to let people enter missions without matching the prerequisites, and the prerequisites should not be 'gettting there', but 'making the previous missions'.
Unfortunately if it was implemented your way than it may as well have not been implemented at all considering the only things you'd be able to do is get 15k armor faster. Honestly the whole point of being able to go wherever you want is so you don't have to play through the crap you've already been through 5 times with other characters. What you're suggestion is just pointless.
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Old Jan 02, 2008, 07:46 PM // 19:46   #123
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The missions and quests must be made in order. Without skipping.
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Old Jan 02, 2008, 07:54 PM // 19:54   #124
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Originally Posted by lyra_song
/NOTsigned.

I'd rather actually play the game.

Edited by Faer: YOU CAN'T "UNSIGN" SOMETHING YOU HAVEN'T ALREADY SIGNED, PEOPLE. GOSH.
i can think of a compromise to possibly solve this, lock any mission areas that the character has visited until he reaches that area themselves, make a mission location into just an outpost by locking the mission to that player
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Old Jan 02, 2008, 10:10 PM // 22:10   #125
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Originally Posted by =DNC=Trucker


Of COURSE it is becoming more common because the game is getting very mature, people are starting to venture into creating more and more characters, thus the opinions are now just starting to surface. Are you saying those that have 10 characters are not subject to a valid opinion because that is a playstyle you disagree with?

No im saying these people willingly, and knowingly started playing an RPG, knowing fine well that involves developing and creating a character from scratch and then earning and unlocking everything they need.

People knew fine well when they started playing GWs, that if they made a new character they would have to play the same missions, quests, locations, buy the same armor and weapons over and over and over again.

They cant now turn around and complain!

If you choose to create dozens of pve/role playing characters then you have dont have a leg to stand on with this arguement. If you played Oblivion and you were onto your 10th character would you start to complain that you wanted your new characters to have instant access to everything because another character already does?

Ofcourse you wouldnt! It would completely kill the point of playing the game!

Get used to the fact you all bought this game knowing it had an RPG/PVE side and you knew fine well what that meant. You have to earn everything for your character individually in PVE and to allow a character to instantly travel to a location they havent even discovered yet (just because another character they on that account already has that location) is just obserd.

Im sorry! It makes NO sense!

PVE is individual for the character. Get used to it or stop playing RPGs!

And the age of the game makes NO difference. Its just lazey! If you dont want to re-run a pve character through the same content, then dont create another pve character or go play another game. I did... and its a refreshing change.

Last edited by freekedoutfish; Jan 02, 2008 at 10:15 PM // 22:15..
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Old Jan 02, 2008, 10:18 PM // 22:18   #126
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I agree with the Fish. It's obvious what the game is and when you start another character you know what has to be done. It's a little late now to change the game.

You do have the advantage, over games like Oblivion, to outfit your follow-up characters with nice weapons and to have crafting materials, runes and gold to upgrade armor.

I have nine characters and if I want them to advance through the various campaigns I will play through the game.
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Old Jan 02, 2008, 10:32 PM // 22:32   #127
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Originally Posted by quickmonty
I agree with the Fish. It's obvious what the game is and when you start another character you know what has to be done. It's a little late now to change the game.

You do have the advantage, over games like Oblivion, to outfit your follow-up characters with nice weapons and to have crafting materials, runes and gold to upgrade armor.

I have nine characters and if I want them to advance through the various campaigns I will play through the game.
Exactly! Even if you do make a new character, its takes a stupidly small amount of time to level up, attain locations, armor and weapons and anything else that could be concidered important.

GWs compared to other MMOs and RPGs is a very fast game to play and you can achieve most end results extremely fast. I ran off a ranger and ritualist in factions in a couple of weeks each and got them both elite armor and a nice selection of skills by just saving up from 0 gold each.

That took NO time at all.

You can even buy a core skills pack from the online store to give new characters and all heroes all the skills ingame (except elite) and buy the bonus pack to get them max weapons from the start.

What more do you want? This game does not ask for a staggering amount of time or effort to achieve anything. Finding locations ingame is one of (if not the) easiest thing to do.

It really is lazey to be asking to be run to locations your characters hasnt even found yet, when all 3 maps are tiny!
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Old Jan 03, 2008, 02:35 AM // 02:35   #128
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i personally like teh way guild wars was made, where you could click a pretty little button "M" and go "boink!" and press on a town and zone to it. compared to other games it made me feel pampered and lazy, kinda like a large baby. but if you could just zone everywere, even if you hadnt unlocked it, its not cute and fun anymore, it turns into a 1000-lb-fat-guy-in-his-late-40's-living-at-his-moms-house-cause-he-cannot-pick-himself-up-out-of-bed-lazy
i dont see any need for this, in my opinion it would make the game worse, i mean, hmmm... im rich i have XXXK so ill just zone to marhans grotto and pick up a set of 15k armo-wait a minute, why do i need armor, ive unlocked all the towns whats the point, ive done it all before oh god im wasting my life playing a game i have everything unlocked /suicide

oh btw that /suicide thing most likely wouldnt happen
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Old Jan 03, 2008, 03:17 AM // 03:17   #129
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I think the best solution would be to add more branching paths to the game and make them mutually exclusive. This would force a player to roll another character to experience the alternate content, thus extending the game's life.

After beating a campaign, though, I'd say a good compromise would be to add a sort of "veteran starting area" - these areas would be a little tougher than the regular newbie towns, but the rewards would be greater and you'd level up faster.
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Old Jan 03, 2008, 12:36 PM // 12:36   #130
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Originally Posted by Biostem
I think the best solution would be to add more branching paths to the game and make them mutually exclusive. This would force a player to roll another character to experience the alternate content, thus extending the game's life.

After beating a campaign, though, I'd say a good compromise would be to add a sort of "veteran starting area" - these areas would be a little tougher than the regular newbie towns, but the rewards would be greater and you'd level up faster.
Its called hard mode, and your basically asking it to be accessible for under level20s.
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Old Jan 03, 2008, 01:21 PM // 13:21   #131
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The idea should be that all outposts should be available to be ran to and be unlocked, but if it is a mission area you cannot do the mission unless you've completed all the other ones beforehand.
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Old Jan 03, 2008, 01:24 PM // 13:24   #132
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Originally Posted by The Phantom
Honestly the whole point of being able to go wherever you want is so you don't have to play through the crap you've already been through 5 times with other characters. What you're suggestion is just pointless.
i agree this
outposts should be kept open for the whole account once opened

you'll see a lot of low levels around but surely repeating the same route each new character is hella boring
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Old Jan 03, 2008, 02:27 PM // 14:27   #133
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Originally Posted by Shura30
i agree this
outposts should be kept open for the whole account once opened

you'll see a lot of low levels around but surely repeating the same route each new character is hella boring
Explain to me how a character can know the location of an outpost if that character has not found it yet?

And dont give me reason like "because the player has found it" because (for the 100th time) this is role play/pve and its the individual characters accomplishments and progress that is charted. It makes NO difference if the player has found it on another character, because that character is a completely different char to your next one.

Honestly... how would that make sense in a role play sense?

If you find it boring to repeatadle do the same quests, missions and walk the same routes then again I ask why are you people playing the role playing aspect of a game? Seriously why?

You bought this game knowing exactly what it was, knowing it has a role play aspect and knowing what that entails and just because you have 5+ characters you feel those fundimentals role play aspects should be thrown out the window.

Seriously.... there is no location in prophercies, factions, nightfall or GWEN which takes as huge amount of time to find.

You can be run through prophercies to all locations, factions is a TINY map and nightfall is a mix of the two, and as for GWEN its even smaller then factions and can be finished in 2 minutes.

Lets assume a player has prophercies + GWEN and they create a character and enter pos-ascalon at level 4. Are you suggesting they should be ablel to instantly be taken to a location in GWEN also?

Last edited by freekedoutfish; Jan 03, 2008 at 02:32 PM // 14:32..
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Old Jan 03, 2008, 02:41 PM // 14:41   #134
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Quote:
Originally Posted by freekedoutfish
Explain to me how a character can know the location of an outpost if that character has not found it yet?

And dont give me reason like "because the player has found it" because (for the 100th time) this is role play/pve and its the individual characters accomplishments and progress that is charted. It makes NO difference if the player has found it on another character, because that character is a completely different person to the next.

Honestly... how would that make sense in a role play sense?
characters already share storage, guild and skills, why not the map?

basically a character have a clear map and say 'ok, LA is over there let's go'
why can't he pass this kind of information on another character on the same account?

i'm right into this, i'm in the process of levelling my second character and i'm finding stupid and boring to pay again for runs and tours wasting time i could spend playing interesting areas spamming lfg runner in each town when i've already done all of this few days before
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Old Jan 03, 2008, 02:45 PM // 14:45   #135
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Originally Posted by Red
-) INCREASED PRODUCT LIFE
The bottom line for ANet is sales revenue, yes? The more games ANet sales, the more profitable it is. It is in ANet's best interests, then, to encourage further sales even this late into Guild Wars' life cycle, in which no further expansions are planned.

This is sort of the "meta-reason" for my argument, as this is (rightly) the only business motivation for ANet to imlpement any change. While it's good that our devs should have an interest in increasing the sheer fun factor, we can not forget that they run a business, and that they must prioritize their devs' time according to what will provide the most benefit--and one of the beneficiaries of their efforts must be Net Income.
This is the most asinine point you have made in an asinine thread. I normally don't flame at all, and discourage it, but how the hell is anet profiting off of you spending less time playing the actual game. Your characters are not the same... even if they share a common vault. You should not be able to just map anywhere. I agree with you on the Pro that it is easier to get a group together, but anet wouldn't profit from this. In fact, doing so would, I imagine, decrease the life of gameplay. If I could map anywhere in game after completing the campaigns and expansion with a new character, I wouldn't log so many hours in. Everyone would have survivor... and it would be a pointless title. And, to be real honest, all I would do is create the newest farming build and just map there and farm all damn day. I would love interest in the game quickly. My suggestion is to keep the game the way it is. People had been exploiting that bug for as long as I can remember. There are a few other bugs I would like to see go. I can't wait till they catch onto those!

Do us all a favor and make the central point of your argument in favor of this a bit better. I feel like you built a house on a sand foundation. Anet wouldn't profit off of this. Play the game. I agree, no one like to have to level their characters through the game, but that is the rules. You characters need to get ascended and it is logical that they progress through the storyline just like any other character.
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Old Jan 03, 2008, 02:45 PM // 14:45   #136
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I like the NPC idea.

/Signed.
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Old Jan 03, 2008, 02:54 PM // 14:54   #137
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Quote:
Originally Posted by Shura30
characters already share storage, guild and skills, why not the map?

basically a character have a clear map and say 'ok, LA is over there let's go'
why can't he pass this kind of information on another character on the same account?

i'm right into this, i'm in the process of levelling my second character and i'm finding stupid and boring to pay again for runs and tours wasting time i could spend playing interesting areas spamming lfg runner in each town when i've already done all of this few days before
Storage, guild, and skills are account based. A map charts a characters progress through the game physically. Those are the differences. As for skills, the skills are just unlocked on that account. You still have to learn them by either a tome or paying for them. I don't understand why everyone is so pissed off about it. First off, it was a glitch and shouldn't have happened. Second, if everyone liked it so much, they should have kept their mouths shut. People were posting it all over the net. Other people were charging 10k to ferry you anywhere in-game in Trade chat in Lion's Arch during Wintersday. Was that 10k worth it? Nubs can't farm gold so they sell a glitch and end up getting it nerfed!

If you are upset about this I am laughing in you face. If you think anet sucks, I am laughing in your face. If you give your account info to someone else and get hacked, I am laughing in your face. If you buy gold of the net and get banned, I am laughing in your face. Become better players and "lfg run to Droks" "lfg run CoF 2.5k" won't be a problem.
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Old Jan 03, 2008, 03:05 PM // 15:05   #138
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Hmm. Unlocking Zones for runs. I love running. Haven't done that in a while.

/fullsign

just the excitement of running to and from Ascalon. I'd love to run to and from Yohlon to Kodash.

Mmmm FUN FUN FUN. =)
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Old Jan 03, 2008, 03:10 PM // 15:10   #139
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Quote:
Originally Posted by The Way Out
Storage, guild, and skills are account based. A map charts a characters progress through the game physically. Those are the differences. As for skills, the skills are just unlocked on that account. You still have to learn them by either a tome or paying for them. I don't understand why everyone is so pissed off about it.
storage isn't a physical bond?
so why i could have a weapon (a green one for example) dropped for a character, available for the other one simply via shared storage?
(obviously without this feature having shared resources would be frustrating, this is not my point)

i don't see anything strange in keeping the map for the whole account

also a traveller npc would help the gold sink failure after the standard running business death (altough it can still be alive offering better and competitive prices )

i don't care about the bug as you could think, i discovered it just before the fix, it's from my first gw day that i find boring 'lfg runner' for second pg and following

Last edited by Shura30; Jan 03, 2008 at 03:20 PM // 15:20..
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Old Jan 03, 2008, 03:34 PM // 15:34   #140
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Originally Posted by Shura30
i'm right into this, i'm in the process of levelling my second character and i'm finding stupid and boring to pay again for runs and tours wasting time i could spend playing interesting areas spamming lfg runner in each town when i've already done all of this few days before
that little bit right there is why I am against (any)town warps, other than what we already have.

not to be a prick, but lol at bored and 2nd character. it sounds like you didn't even play thru fully with your first. some of us are dragging on 11+ toons.
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